Curse of Strahd

Ruins of Berez
Session 19 + 20
Yester Hill
Session 17 + 18
The Abbey of Saint Markovia
Session 15 + 16
Blights in the Vineyard
Session 13 + 14
Rictavio's Tower
Session 12
Farewell Vallaki
Session 11
Death Row
Session 10

The party ran through the darkening streets of Vallaki to the church of St. Andral, his remaining bones in their possession. They discover that the vampires have not arrived yet, however the consecration ritual cannot be performed until dawn. Going by the assumption that the vampires will attack at night, the party began to prepare.

Burgomaster, Blinsky, caravan, izek’s warning, combat, Wereraven.

Session 9

Bernholdt, at the burgomaster’s mansion, is greeted by a maid and is brought the up to library to meet Izek Strazni. Izek is conducting an investigation on Rictavio and his tiger, as well as the disappearance of servants of the baron and the baroness. Bernholdt is asked a few questions about their plans, but is interrupted by a guard who informs Izek of a stranger by the north gates. Izek retrieves his battleaxe from his room and brings Bernholdt with him to the gates. However, Bernholdt manages to sneak a peak into Izek’s room before they leave, and is surprised by what he sees. The room is filled with dozens of dolls that all resemble Ireena Kolyana.

Nardresh meets Bernholdt and Izek at the north gates of Vallaki. Though the Barovians are suspicious, Bernholdt learns that Nardresh is a stranger to these lands like him. They see that they have both suffered a tragic past and were brought to these mysterious lands by an unnatural force. Izek allows Nardresh in, as long as Bernholdt is with him. They make their way back to the mansion to meet the burgomaster.

Burgomaster Vallakovich is not a pleasant man. He is convinced that happiness will break the curse on the lands, and his methods of controlling the villagers will bring happiness. He believes that punishing those who are unhappy by humiliating them in public will bring humour and joy into others watching. Bernholdt and Nardresh are disgusted, by they choose to remain passive. They mention that Ireena, the daughter of the late burgomaster of Barovia, was with the party. Izek does not react and says he has never met her. The burgomaster has also never met her, but he wishes to meet her and declares that she will stay here until at least the Festival of the Blazing Sun. He is unhappy with the idea of bringing her to Krezk. Bernholdt and Nardresh excuses themselves to meet the rest of the party.


Suhi and Elnora find the bones of St. Andral, but Alleks is caught by a vampire by that snuck up from behind and choked Ireena unconscious.

Session 9

The hold was broken. Once the second titan arrived, Sea Gate was lost. Although some continued the fight, the wiser folk began to escape. Many did not make it, getting caught and dragged back by the eldrazi appendages. Nardresh was almost caught as well, but he was quick enough with his scimitars to cut himself loose and lose himself in the darkness. He jumped into the pool out of desperation, hoping to find a way out. As he continued to bleed out however, he slowly began to lose focus. His vision became lighter, whiter, and the water began to feel less viscous and felt lighter like air. Like mist. Nardresh black out.

Nardresh wakes up on the shore of an unfamiliar lake, in an unfamiliar forest, surrounded by unfamiliar mountains all shrouded in mist. He remembers passing out, but does not remember how he got here. He also notices 5 tarokka cards in his grasp, as if it was the last thing he clutched onto before passing out. Looking around, he notices a lone fisherman in the middle of the lake and a path that leads into the woods. He takes an old boat by the shore to speak with the man.

The man does not react to Nardresh’s approach, but he throws a large bag into the lake as he continues to fish. Nardresh realises too late that the bag must have been a body. Diving in, he sees the bag sinking into the abyss below. Nardresh is just about to make it to the bag when familiar tentacles emerge from the darkness beyond and wraps itself around the bag. In a panic, Nardresh swims up alone to the boats above.

The fisherman continues to fish, muttering to himself that he is unlucky. Panicked, confused, frustrated, Nardresh enchants to the man’s rod to lure fish, hoping it to get any reaction out of the man. The man begins to catch fish after fish, becoming excited but still oblivious to Nardresh. Then the hook catches something heavier, and with a bit of struggle, the man brings fishes out the eldrazi scion.

The fight with the scion did not go smoothly, but Nardresh managed to slay the abomination as he was being pulled toward its proboscis. Nardresh swims back to shore, leaving the man to his fishing trance. Still lost, he begins to follow the road into the forest. Ravens, hundreds of them, watch Nardresh silently as he makes his way to a walled village. He confronts hunters and guards that all suspect him of being a monster from the lake. Nardresh remains passive and explains he is lost, convincing the others that he is also a newcomer to Barovia, just like the ones that recently arrived to Barovia. Nardresh waits outside with a suspicious guard as the captain of the Vallaki guards is brought over for investigation.

Nardresh’s Tarokka Cards:

Abjurer – 1 of Swords
Ghost – This card was stuck to the back of Shepherd.

St. Andral's Trail
Session 8

Bundles of branches are being brought to the burgomaster’s mansion to prepare for the upcoming Festival of the Blazing Sun. Bernholdt decides to stop by the mansion to speak with the burgomaster and Izek, but decides it is best to do-so alone do to the previous interaction the party had with Izek. The rest of the party decide to visit the stockyard to resupply.

Arasek’s Stockyard has a shop with everyday supplies as well as scavenged equipment taken from past adventurers. There are damaged leather armours and blood-stained rapiers. Suhi spots an enchanted longbow stacked with other mundane weapons. Elnora finds a necklace that belonged to her mother, or at least one that resembles it perfectly. The goods are expensive, but they purchase the wares by trading in some of their own equipment.

In the stockyard itself, Rictavio’s wagon remains. Gunther has just finished looking inside and lets the party investigate as well. He tells them that Rictavio payed extra to keep his visits to the wagon a secret, and Gunther never knew its contents. The party finds remains of tiger fur and a puddle of blood on the wagon floor, apparently left from the steaks Rictavio fed him through the trapdoor on the roof. Without finding anything else of interest, the party decides on their next move.

Ireena is becoming impatient. She appreciates the party’s help to get to Vallaki, but does not understand why they are waiting for Oleg’s freedom. She would like to continue to Krezk immediately as was the original plan, or at least secure a place at St. Andral’s church in Vallaki to be temporarily safe from Strahd. The party agrees that Ireena should be kept safe for now, and they head to the church.

Although the church seemed fine from the outside, the party discovers that all is not well. After investigations and interrogations with the church’s residents, the party discovers that the bones of St. Andral that was buried beneath the church has recently gone missing, undoing the consecration on the church. Only Father Lucian knew of the bones initially, but after telling the Yeska the altar-boy to calm his nerves, soon all the children knew, which lead to the groundskeeper Milvoj selling the bones away to a local coffin maker. Milvoj claims Henrik came to him first, and Milvoj only accepted so that he can support the other children, not realising that the consecration relied on the bones.

The party quickly heads to Henrik’s workshop by Arasek’s Stockyard. They find the house in a quiet corner, its doors and windows locked up and barred. Henrik tells the party to go away, but the party manages to convince him that they are powerful magic-users that can help him from whatever is tormenting him. Henrik lets the party in and tells them that he was threatened by vampires. Six vampires lurk upstairs, and the bones are kept in his wardrobe. He apologises and regrets what he has done, but claims he had no choice. He heads out to escape to the church while the party forges a plan to secure the bones…


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